John Carmack (ur. czwartek, 20 sierpnia 1970) żyje już od 55 lat, 8 miesięcy i 15 dni
Informatyk a właściwie genialny samouk-programista - jeden z współzałożycieli firmy Id Software. Główny programista słynnych gier: Wolfenstein 3D, Doom i Quake.
Ang.: "The Xbox 360 is the first console that I've ever worked with that actually has development tools that are better for games than what we've had on PC."
Gra o sumie stałej (jej szczególny przypadek to gra o sumie zerowej) jest grą w której zysk jednego gracza oznacza stratę drugiego. Ang.: "Programming is not a zero-sum game. Teaching something to a fellow programmer doesn't take it away from you. I'm happy to share what I can, because I'm in it for the love of programming."
Ang.: "Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better."
Przewidywania Johna Carmacka dotyczące rozrywki komputerowej. Ang.: "At its best, entertainment is going to be a subjective thing that can't win for everyone, while at worst, a particular game just becomes a random symbol for petty tribal behavior."
Ang.: "Because of the nature of Moore's law, anything that an extremely clever graphics programmer can do at one point can be replicated by a merely competent programmer some number of years later.".
Prawo Moore'a dotyczy wzrostu liczby tranzystorów w układach scalonych.